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About this program
This is a computerised version of Breaking Away, written in QBasic by George Crawshay. You may download it for free, but should you feel inclined you may wish to send £2 to Fiendish Board Games (1 Churchbury Close, Enfield, Middlesex, EN1 3UW) to reward the author for his efforts. If sending a cheque, please make the cheque payable to George Crawshay. The software may be freely distributed but may not be sold. Copyright on the software remains with George Crawshay and copyright on the game Breaking Away remains with John Harrington.
Neither George Crawshay nor anyone affiliated with Fiendish Board Games accepts any responsibility for anything nasty that happens to you or your computer as a result of using this file, although frankly wed be very surprised if something untoward did happen (the file has been virus-checked but we suggest you check it yourself too).
Downloading the game file
To download the file, click on the hyperlink BA.BAS and save it to the directory where you habitually store your games.
In order to run the program you need to have QBasic. Just start up QBasic, open BA.BAS and away you go.
The program starts with a title screen. It loads a bit slow on older machines (e.g. 486/33) but theres nothing you can do to speed it up, youll just have to grin and bear it. On more modern machines it loads in a relative trice, if there is such a thing.
Do you want a special random seed?
Answer "Yes" if you want to play the same starting scenario over and over again to see whether you want to improve your performance, otherwise choose "No".
How many teams?
Enter a number from 2 to 6. I see no reason why you should not always choose 6, as the game plays very briskly.
Which colour do you want?
Choose a colour by typing in a letter.
Random selection for your initial move set-up?
If you answer "Yes", the computer will choose the allocation of movement cards for each of your cyclists. Its probably best to answer "Yes" for your first game.
If you answer "No", you get to choose your own cards, subject to the following constraints.
If you are not happy with your selection you get the chance to do it all again.
Instructions for the race
The computer will randomly choose which cyclist starts. As each cyclist moves, the value of the card just played will be displayed in the centre of the track and the cyclist counter will take up its new position on the race circuit.
Once you have digested this information, press Return and the next cyclist will move.
Sooner or late, the computer will prompt you to choose a card for one of your cyclists.
At the bottom of the screen are the "hands" for each of your cyclists. When prompted to play a card, look at the relevant cyclists hand and choose one of those cards to play. Type in the value of the card you have selected.
That's about it. Keep going until the race ends, at which point the program will show you how many points each cyclist earned and how many points each team earned. The team that scores the most points is the winner; in the event of a tie then the tied team that has the highest placed finisher wins.
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